Aonuma: “I would never try to put the ideas of others in my game”
It isn’t uncommon for games to be compared with each other, especially if they have similar elements of gameplay. That has been no different with The Legend of Zelda: Tears of the Kingdom, to the point that Zelda series producer Eiji Aonuma commented about the matter in an interview with RTL Nieuws that was translated by Nintendo Everything.
Aonuma revealed that the team had been so busy with developing the game, they really haven’t had the chance to play other games, such as Elden Ring. That game gets compared to The Legend of Zelda: Tears of the Kingdom a lot, but Aonuma says that they have only heard about the game. So, they weren’t really inspired by Elden Ring at all.
Aonuma continued, saying that “of course there are situations where you make something that’s similar to an existing game, but I would never try to put the ideas of others in my game. I’m too proud for that. I’m always looking for original ideas. When I made A Link Between Worlds, you had a 3D system when you jumped, which made it look like Link was coming right at you. When I showed this to former Nintendo president (Satoru) Iwata, he said he ‘didn’t know this was possible’. I was very happy to hear that, because to me that’s the essence of game development: figuring out things no one else has thought of.
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Source: My Nintendo News