JP has the coldest win screen in Street Fighter 6, plus check out both Manon and Dee Jay's Critical Art animations
There's been a ton of exciting news for Street Fighter 6 in the last 10 days as last week's presentation gave us new info on multiple modes, showed off the season one DLC, and offered the public a demo that was hungrily pounced on the moment it went live.
We've hit the major points from the 30 minute presentation, but skimmed back through recently and noticed a few smaller but still enticing tidbits that we felt people would surely appreciate. These include the full Critical Art animations for both Manon and Dee Jay's level three Super attacks as well as the coolest (in both senses of the term) win animation in the game.
We have actually seen Manon's level 3 super performed in one of her two developer match showcases, but that's not quite the same thing as her Critical Art.
Each character has two level 3 super animations, one of which (Critical Art) only occurs when the user is below 25% health and does a little more damage than the other.
Capcom showed off Manon's Critical Art about 22 minutes into the presentation as she gracefully hoists the massive Zangief about in ballet poses while cheerfully singing a few notes along with. She resolves the whole thing with a spinning slam that would surely make master of the SPD (spinning pile driver) proud.
Capcom also used what we're fairly sure is Dee Jay's Critical Art as a quick transition from one section of content to the next. We've yet to see either of Dee Jay's level 3 super animations, but this one causes the background music to drop out, which seems to be a characteristic of most CAs in SF6.
The Jamaican musician starts the sequence with a wind up uppercut that staggers his foe. He then zips up and launches them with a second uppercut so that he can go into his trademark Machine Gun Upper rapid punch maneuver.
Developers sprinkle in a bit of comedy here as Dee Jay loses track of his opponent mid juggle, proclaims "uh-oh!" and slides over to where he's accidentally launched them to. Once again under them, Dee Jay finishes his Machine Gun Upper with just a few more punches before giving one last uppercut for good measure.
He lays down in a relaxed pose to thumbs up the camera while his defeated foe comes crashing down in the background.
Finally, we don't know much about the mysterious and antagonistic JP yet, but we did recently learn that he has the best win animation in the game. Having just defeated Juri with some gnarly zoning, no doubt, the pristine business man begins marching toward his downed opposition and lingers over her face with his foot for an uncomfortable second.
Just as we all begin wondering if the latest Street Fighter is going to look a bit more like a Mortal Kombat entry, JP's immaculate white shoe comes down -just- beyond the face and head of the KO'd Juri and he continues walking into the distance.
You can view all three of these sequences via navigating to the timestamps in the full presentation video below. Let us know which Critical Art and win sequence you like most in SF6 thus far in the comments after you watch.
Timestamps:
21:42 - Manon's Critical Art
24:25 - JP Win Animation
26:53 - Dee Jay's Level 3
Source: EventHubs