Diablo 4 Reveals Patch Notes 1.0.2d Ahead of the Game’s Full Release
With the full launch of Diablo 4 right around the corner, Blizzard released the patch notes for version 1.0.2d of the game, which brought some class balance changes and bug fixes. While not every ongoing issue was addressed in Patch 1.0.2d, Blizzard stated on social media that it will keep listening to player feedback both during and after the launch of Diablo 4.
To start the month, Diablo 4 entered early access for those that purchased the Digital Deluxe or Ultimate Editions on PC or console. However, players that purchased the standard edition will have to wait a little longer to play the game. While the early access period for Diablo 4 was marred by major connection issues and some bugs that cropped up, Blizzard stated that it is monitoring issues as they arise and issuing fixes when possible. Patch 1.0.2d continues that trend, with a focus on class balance prior to the game's full release.
GAMERANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT
RELATED: Diablo 4 Players Asking for One Big Quality of Life Change
According to Blizzard, Diablo 4 Patch 1.0.2d looks to turn down the effectiveness of certain builds and some Paragon Glyphs, while bolstering some skills and builds that had been underperforming. In a previous fix, the overpowered Gohr's Devastating Grips for Barbarians was disabled while Blizzard worked on correcting problems with the Unique item and ability. In Patch 1.0.2d, the fix was issued for Gohr's Devastating Grips, which made it significantly less devastating than before. The grips will gain significantly less bonus explosion damage from Whirlwind, will no longer gain the bonus from destructible objects, and only gain it from the first 100 hits of Whirlwind.
In addition, Necromancer minions and Druid companions received a buff in their defenses, as they will take less damage from damage-over-time effects. Several Necromancer abilities, such as Blood Lance, Blood Wave, and Army of the Dead received some buffs, which should be good news for Necromancer builds that run those abilities. However, Paragon Glyphs in Diablo 4 were nerfed by 34%, with a few exceptions. Glyphs that buffed critical strike chance and the potency of the vulnerability debuff had their power reduced by 66%, and some node bonuses were reduced by at least 50%.
However, Diablo 4 players looking for a fix for the Stolen Artifice sidequest in Scosglen will have to wait a little longer, as that quest remains disabled as of Patch 1.0.2d. Only time will tell when Blizzard will issue a fix for it and other ongoing issues.
DIABLO IV PATCH NOTES
Blizzard EntertainmentJune 3, 2023
The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.
June 3, 2023 - Diablo IV Patch Notes 1.0.2d Build #42131 (All Platforms)
Hello wanderer!
We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
Some skills and builds are not as effective as we would like, so we're pushing out some buffs to increase their strength.
Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness.
An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.
Thank you all for supporting us, and we'll see you in Sanctuary!
Barbarian
Skill Changes
Challenging Shout
Damage Reduction gained from Skill Ranks reduced from 4% to 2%
Legendary Aspect Changes
Bold Chieftain's Aspect
Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
Maximum Cooldown reduction from 12 to 6 seconds.
Aspect of the Dire Whirlwind
Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Item Changes
Gohr's Devastating Grips
Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
Damage against wreckable objects no longer increases explosion damage.
Explosion damage is only increased by the first 100 hits of Whirlwind.
Druid
Skill Changes
Pulverize
Lucky Hit Chance reduced from 33% to 25%.
Lightning Storm
Damage increased from 32% to 40%.
Grizzly Rage
Maximum extended duration from kills reduced from 10 to 5 seconds.
Class Specialization
Obsidian Slam
Kills required for bonus increased from 10 to 20.
Calm Before the Storm
Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
Electric Shock
Damage bonus increased from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
Shockwave Aspect
Damage reduced from 90-130% to 60-100%.
Crashstone Aspect
Critical Strike Damage reduced from 40-50% to 30-40%.
Lightning Dancer's Aspect
Flat damage increased from .5-.6 to .7-.8.
Necromancer
Skill Changes
Blood Lance
Damage increased from 67.5% to 80%.
Army of the Dead
Damage increased from 30% to 45%.
Cooldown reduced from 90 to 70 seconds.
Blood Wave
Damage increased from 90% to 120%.
Passive Changes
Shadowblight
Damage increased from 20% to 22%.
Grim Harvest
Essence gained reduced from 3/6/9 to 2/4/6.
Serration
Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
Death's Defense
Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
Raise Skeleton
Skeleton Warrior attack damage increased by 10%.
Golem
Golem attack damage increased by 10%.
Blood Golem
Blood Golem Life drain damage increased from 40% to 90%.
Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem
Iron Golem slam damage increased from 25% to 175%.
Iron Golem shockwave damage increased from 30% to 40%.
Necromancer Paragon Board Changes
Hulking Monstrosity
Golem Life and damage bonus increased from 30% to 40% Life.
Cult Leader
Damage bonus increased from 10% to 15%.
Rogue
Skill Changes
Twisting Blades
Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
Rapid Fire
Damage increased from 24% to 30%.
Dark Shroud
Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
Dash
Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
Caltrops
Damage increased from 30% to 40%.
Passive Changes
Concussive
Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Legendary Affix Changes
Repeating
Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Sorcerer
Skill Changes
Arc Lash
Lucky Hit Chance reduced from 30% to 14%.
Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
Teleport
Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
Aspect of Control
Bonus damage reduced from 30-40% to 25-35%.
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes
Player Attack Speed nodes reduced by 50%.
Glyphs
All Glyph Bonus scaling has been reduced by ~34%, except for the following:
Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
Vulnerable Glyphs’ Bonus reduced by ~66%.
Glyphs' Bonus to Rare nodes reduced by ~50%.
Glyphs' Bonus to Magic nodes reduced by ~40%.
Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
Monster Changes
Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
Bug Fixes
Fixed the name for the Light Bearer Mount.
The Go to Shop button from the Wardrobe will now properly open the shop.
Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
Miscellaneous stability and crash fixes.
Diablo 4 launches on June 6 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
MORE: Diablo 4: Complete Guide Hub - Quest Walkthroughs, Best Classes, Materials, Tips, and More
Source: Blizzard
Source: GameRant